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In obtaining the reference material, LAX gave me full access to photograph my textures. This enabled me to shoot up high from rooftops, and down low at ground level, to capture the close-ups and unique angles that I wanted. In designing the corporate graphics, I was asked to convey a strong corporate airline image -- vs. a fun vacation airline image. As well, I had to take into consideration how this would look during a scene in which a near mid-air collision would occur. With that in mind, I decided on a red and gray color scheme reminiscent of the corporate jet graphics for Delta Airlines or American Airlines. This bold and contrast-y design would also catch people's eye when the jet flew by them as a blur. To paint this, I used StudioPaint, Maya, and Photoshop. The final elements were rendered in Bluesky's Studio ++ Raytracer renderer. Managing the textures during the rendering process was a bit of a
challenge. The model that I painted had over a 150 parts, and the
renderer was unable to handle trim surfaces. However the amazing team
at VIFX was able set up scripts to handle the processing from Studio
Paint, to Maya, to Studio ++ Raytracer renderer. |